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1, edit each joint with parameter dial.
2, edit Hip first. because, Hand and Foot position move when edit Hip.
3, edit Abdomen, edit Chest.
4, edit Collar-Shoulder-Forearm and move Hand position.
5, edit Thigh-Shin and move Foot position. not need to perfect.
Hand and Foot position are important. joint rotation has limit, when use limit function, top menu [Figure] Use Limits. move joints is easy to understand, but human joints stretch and contract.. cant make perfect pose with only rotation. if you understand limit, turn off (Use Limits).
6, when foot is float from ground, take down Hip position. (Ctrl+D)
7, Left Hand turn on IK, top menu [Figure] Use Inverse Kinematics
8, tuen on IK and select Left Hand, add position to parameter dials.
9, Hand position can move XYZ-axis. move to correct position.
10, turn on IK, Right Hand/Left Foot/Right Foot, and same editing.
IK edites joint to connect with Hand automatically, if move only Hand position. however, it is not correct. expensive 3D software has better IK..
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when apply joint limit to pose, top menu [Figure] Use Limit, revised automatically. cant back value (Ctrl+Z) changed by this function. you can confirm where is bad when turn on all IK + turn on Use Limit. restore, close file without saving and open same file again.
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